Showing posts with label future. Show all posts
Showing posts with label future. Show all posts

Saturday, November 1, 2008

15 Hot New Technologies That Will Change Everything

15 Hot New Technologies That Will Change Everything

I love it when others do the work for me. Here are some of the technologies that PC World thinks will change "everything." Not sure if I agree that these will change everything, but they are evolutionary steps that are not too far off: smaller, faster, and less restrictive.

Thursday, October 16, 2008

Brains: An End to Paralysis with Artificial Brain-to-Muscle Connectors

Brains: An End to Paralysis with Artificial Brain-to-Muscle Connectors

This is related to my previous posting in some ways. With this kind of science being done (actually applied) right now, how long will it be before we can virtual sensory applications?

I used to think that we would have to develop a body suit to get sensory (mostly tactile) feedback virtually, but this type of research makes me believe that we are getting closer to the ability to do this with a simple headset. Maybe this won't be done well in my lifetime, but I'm sure that my son will have this at his disposal sometime in his life.

How is it related to my previous post? Again, just as you can be in a place without actually being there, with this technology, you can feel the place without actually being there. A sort of virtual immersion. Brave New World.

EffectiveUI offers 360-degree video apps

EffectiveUI offers 360-degree video apps

This review of EffectiveUI got me re-thinking about the future of CALL. Virtual reality worlds (MUVEs), such as SecondLife, has so much potential, but they have had so much potential for many, many years in one form or another. They have never broken through into truly useful tools for your average classroom teacher to utilize.

One problem is still that development is so difficult. I know that many might argue that developing in SL is relatively easy and they anyone can learn, but that is exactly the problem. People need to be able to do, not learn. I consider myself rather tech capable in many areas, but all of my attempts at development in SL have been complete failures.

There are many great projects in SL, but these don't even come close to offering good coverage for classrooms. They can be great activities, but that seems like a lot of effort (both on the class and developer sides) for isolated activities. I have seen some great lessonplans for use in SL, but they all seem to be reaching a bit.

What a computer program can piece together videos and pictures of places, procedures, and so forth and create the environment for you? That is essentially what EffectiveIU, Google Street View, and others are doing right now. In addition, these can then be augmented by creating hotspots, overlays, avatars, and other real/virtual enhancements. Take this a step further and it can be done realtime (as in virtual, realtime participation in meetings/classes) by powerful servers in the cloud. Client-side requirements are about the same as streaming video, which, with 3G and upcoming 4G solutions here and on the horizon, can be done on pocket-side mobile units (previously known as cellphones :)

In this view, development is as easy as taking a video (with your mobile phone or higher quality unit) or even with UCC videos and pictures available on the Web (Creative Commons of course) for basic design. Advanced design will still probably be out of reach of teachers, but they could do an amazing amount of work with the basics.

The beauty of this is that there is an amazing amount of both direct and indirect crowdsourcing. Every tourist, hotelier, businessperson, and advertiser will contribute to these spaces. Basic designs will get more complex/detailed as more images are added to the environment and as more people develop for the space. That which used to require hours and hours of animation work can largely be done quickly and by amatures with cheap, readily available video cameras.

I would have thought this science fiction just a couple years ago, but now I see it beginning to happen. Faster computers, faster data transfer, and faster software development make it likely that we will see many more movements in this area. Before long, I'll be virtually ringing your doorbell and coming in for a coffee in Chicago, while actually commuting to work in Seoul.

Tuesday, October 14, 2008

Almost human: Interview with a chatbot

Almost human: Interview with a chatbot

There has been a little press with the recent competition for chat bots. About 30% of the people chatting with the winner couldn't tell whether it was a computer or human.

Please see the sample conversation in the article, but I'd encourage you to pay special attention to the comments. The commenters feel the same way I do. I can't believe that anyone was fooled by this test. We are safe from true AI for a long time to come.

Is college worth it?

Is college worth it? -- chicagotribune.com

This is a great article in that it brings home something that many educators have been saying for years, "Why go to college"?

This isn't to say, at the article also states, that there aren't great reasons to go to college, including broadening horizons, meeting people from diverse backgrounds, and a little something called education. However, the return on investment isn't what it once was. They often cite salaries of people who go into business-related fields, but not those in social services. Those in business are easily making $50,000+ relatively soon after graduate. They will pay off their debts. Those other professions, though, make much less and will likely need to get advanced degrees to bridge the gap even slightly.

We need students to begin making these calculations on their own. Return on investment isn't just about money, but to be in debt for 20 years is a terrible existence. This is beginning to drive lower-cost alternatives and will change the educational landscape over the next decade (yes, that soon).

As I near the end of my formal education (I swear I'm done after this phd), I have to say that it's been pretty good to me. I'm comfortable, I'm saving a little money, and I have a generally rosy outlook on life. In order to get this, though, I've had to go through years of graduate studies that was bartered with office and teaching work at the universities I attended.

I wish someone had sat me down when I was 17 and laid this out for me. I can't say that I would have done anything differently (I just wanted to party after high school and college was the best place to do it), but it might have saved me (more so my parents) a little money by making different decisions. By the time my own son is preparing for post K-12 life, I don't even think this will be an issue. It will be part of a well-worn system by then. At least I hope so. Having 2 of "the talks" is just too much.

Sunday, February 24, 2008

Six “Key Emerging Technologies” for Higher Ed Profiled in the 2008 Horizon Report | nmc

Six “Key Emerging Technologies” for Higher Ed Profiled in the 2008 Horizon Report | nmc:

Vicki Davis (Cool Cat Teacher) bookmarked this today. Thought that it was good fodder for discussion.

The 2008 Horizon Report marked these 6 "technologies" (some are really just concepts) as THE emerging technologies to watch in higher ed (don't know why they just chose higher ed):
1. grassroots video
2. collaboration webs
3. mobile broadband
4. data mashups
5. collective intelligence and
6. social operating systems

These are certainly some smart bets in the technology realm. I'd have to say that many were emerging technologies to watch in 2007. Grassroots video was certainly a player in 2007, which more and more options for both UCC (user-created content) and small film projects. If they had said interactive video streaming sites, I would have been on board. With Ustream.tv and Y! Live hitting bit time in the last couple months, video networking is taking off. With video cameras embedded in most new laptops and the cost of plug-in cameras coming down drastically, we are going to see an explosion of video interaction online.

Collaboration webs were also on the rise in 2007. Though, I have a feeling that this report means what will hit the mainstream. If that's the case, I see that happening more this year. There are many different options for collaborative webs. There are sites that mix many collaborative options like Ning (http://ning.com) or others that specialize on types of media, like Google Docs, SlideShare, and Scribd. These are moving from beta-geeks to classroom teachers this year.

Mobile broadband isn't going to make a splash this year in America. I think that it will in many other countries, but the US doesn't have it yet. Not enough people with the equipment and the service isn't nearly good enough to get mainstream buy-in. This won't happen until people on different providers can easily collaborate with people on other providers. Verizon, pushed by Google, is making the move for openness that could make the market. That's going to take more than a year for buy-in though. I'd say that 2009 or 2010 is really the year of mobile computing in the US.

I'm going to stop there (out of time) and say that the other ideas are right on track. I think that each idea and relevant technologies will gain traction this year and discussions will move in the direction of using the Internet as more than just a delivery platform, but as a networking platform.

Dan

Monday, September 3, 2007

KnowledgeWorks - Map of Future Forces Affecting Education - Education Map

KnowledgeWorks - Map of Future Forces Affecting Education - Education Map

Neat conceptual map (with links)on the future of education with a particularly techno-centric viewpoint (not saying that is a bad thing)

A good conversation starter

Dan

Friday, June 15, 2007

Prometeus - The Media Revolution

YouTube - Prometeus - The Media Revolution

These are fun videos. It's like mini-science fiction documentaries. This is just for fun, but I think that you'll like it.

This is another video that predicts global domination for Google, through the purchase of all competitors. Like I said before, these are fun, but hardly believable....though, who knows?



Dan

Friday, February 9, 2007

The Machine is Us/ing Us

Ok, this is one of those infotainment pieces, but I thought that it was just too cool not to pass on. It is a video about the way that technology is changing how we interact with information and each other.

This is a fast-paced piece that takes quite a bit of concentration to process. Follow the typing text on the screen. The score is purely for emotional effect, but I liked that too.